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The "course of fire" or pattern of riding is commonly referred to as a
"stage" and should be designed for maximum enjoyment of competitors and
spectators, while testing horsemanship and shooting skills. The safety of riders,
spectators and horses is a principle concern.
The primary purpose of a stage is to provide a scoring grid that is fair for all
contestants. A standard CMSA stage is to have ten targets. A contestant is to
shoot the
course of fire with two single action revolvers with five CMSA approved cartridges in each
revolver. Revolvers are used one at a time. With the first revolver, a contestant
shoots
a random course of fire (the first half of the stage). This random course can be set in
any safe manner. Upon completing the random course, the contestant holsters the now empty
revolver and draws the second revolver and rides to shoot the second half of the stage
(called the "Rundown"). The Rundown is standardized in all CMSA World Qualifying
Matches. The Rundown is to have five targets to be completed in a fast, forward motion.
The final five targets must be set in such a way that horse and rider are challenged to
shoot the targets at a maximum rate of speed, according to their ability. It is
specifically not the intention of the CMSA rules to penalize a fast horse and rider. After
completing the stage, the contestant must immediately report to the armorer and unload
both revolvers.
Instructions
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A.
Shoot the farthest light targets first
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B.
Shoot all the light targets 1st, before rounding the barrel
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C.
Shoot 5 of one color, round the barrel, shoot 5 of the other color
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D. Stay on the outside of all the light targets
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E. Pole Bend the light targets
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F.
Shoot 5, round the barrel, round the barrel, shoot 5
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G. Shoot light target last, shoot dark target last
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H. Shoot the entire Random course first, then round the Rundown
barrel
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I. Shoot
all the light targets first. Then shoot the dark targets.
You must round the barrel.
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Procedurals
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1.
Failure to shoot the targets in proper order
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2.
Failure to shoot all of the correct targets before rounding the barrel
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3.
Failure to round barrel
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4.
Failure to go through the gate
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5.
Failure to follow the prescribed pattern
Notes
- When in doubt, favor the rider
- There is only ONE Procedure per stage
- If a rider corrects his/her mistake, there is no procedure.
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Legend Description
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TTR 2-Target Rule: If two targets are
burst by gunfire, of same or different color, it will not be a miss,
and poles do NOT have to be shot. The extra round may be used to
pick off a missed target.
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Gate Rule: Targets do NOT have to be shot
going through a gate. Rider
must pass through a gate from either side. Horses entire body must
pass through the gate, tails do not count.
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Targets should be a minimum distance
of 12’ from any barrel.
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If a target must be set on top of a barrel,
it may
be shot going in or coming out of the barrel (this includes the
rundown barrel).
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Rounding a barrel: Does not mean
crossing a path or a 360°
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Full Barrel turn: Means crossing your
path.
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A rider may go back and round a barrel
or pick up a gate to avoid a penalty.
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Standard spacing for a Rundown Target
is 36 feet.
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A standard gate is 15 feet.
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Rundown in a straight line may be shot
from either side and may be gone in between.
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Targets may be shot in any order, from either side unless
specifically noted.
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An ideal arena is 300 feet by 100 feet.
Distance between targets may be shortened to accommodate a smaller
arena.
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It is each clubs responsibility to
insure arena safety. If, for any reason, a rider is concerned about
the safety of an arena they should withdraw from the competition.
Riders enter at their own risk.
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Certified Courses
By varying the height of any target on any stage, one can create an
entirely new course of fire.
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